PHPMem v2.0.1

Version
1.6.45
Uptime
15 days 9 hours 29 minutes 34 seconds

Memory

Total
512MB
Used
24,01MB (4.69%)
Free
487,99MB

Keys

Current
27 650
Total (since start)
33 978
Evictions
0
Reclaimed
160
Expired Unfetched
0
Evicted Unfetched
0

Connections

Current
12 / 1 024 max
Total
170 516
Rejected
0
llm:92a0be1f34862bf8cf42e05d2de983a168a1c11eef28e99007666bf8383cf7f3
TTL 28 minutes 57 seconds Size 1,31KB Export
Edit
```json { "table_name": "2021_plays", "table_type_tags": [ {"tag": "event", "confidence": 0.90}, {"tag": "path", "confidence": 0.30} ], "primary_type": "event", "insufficient_evidence": false, "entity": { "columns": ["Season", "Week", "Date", "AwayTeam", "HomeTeam", "DriveNumber", "TeamWithPossession"], "unique_per_row": false }, "time_axis": { "columns": ["PlayNumberInDrive"], "kind": "sequence" }, "reasoning": "The entity is a drive within a game (Season+Week+Date+AwayTeam+HomeTeam+DriveNumber+TeamWithPossession composite), which repeats across rows (no single column or simple composite is unique). PlayNumberInDrive (Monotonicity 0.871) is a clear sequence axis ordering plays within each drive. A row exists because a play HAPPENED — each row records an action (pass, run, kick, penalty) added to the drive container. The drive entity repeats, the sequence orders actions within it, and replaying reconstructs no meaningful drive state beyond counting occurrences → event. The weak path signal comes from IsScoringDrive/IsScoringPlay flags that could track drive outcome, but these are outcome attributes, not state mutations the plays build toward." } ```